

The gameplay is excessively grindy, far more so than the first one. You're supposed to gather a bunch of different stuff to help this alien, and while you're initially given some signals telling you where you need to go eventually that too runs out, and that was the point at which I quit, by that point I was just fed up with having to look up walkthroughs constantly. There's a secondary plot line involving an alien but that again turns out to be confusing and convoluted.

So the whole experience is jumbled and confusing, and again and again the game just leaves you hanging with little idea where to go and what to do next, leading to far too frequent Googling. You stumble onto areas early that you're not supposed to go to until late game, and an important area that I should have found early on I didn't find until very late. The game doesn't subtly guide you from plot point A to B to C, rather you randomly stumble over plot point D, then A, then F then who knows what. And eventually the story just kind of fizzles out, no suspense, no drama, nothing to engage with.īut beyond that the whole thing is completely random, with no structure at all. There's only one other character, but your encounters with her are brief and many hours apart. There's a plot of sorts here, but it's so thin that it barely counts as a story, with no more depth than a Saturday morning cartoon. But right from the outset the differences were so glaring that right through the whole game I was really just thinking about how much I'd prefer to be replaying the original. I loved the first Subnautica so I was naturally interested in playing this, and I was determined to judge it on it's own merits rather than judging it by comparison to the original.
